A game about the interaction between a player and a hostile, blinded enemy.
The player must draw the attention of the large, mechanical monster that guards a mine site by making sounds and directing its violence towards her location - using the Boss as a tool and a weapon to escape the hazardous site.
- Excellent Student Game of IGF China 2014
- Nominee of Ludicious (Zürich Game Festival)
- Featured on New York Times
Co-designer, Main Programmer, Sound Designer.
with Winnie Song and Vanessa Briceño.