New-York-Themed-OW-Level
2019Dec

I’m a long-time Overwatch player. Because I lived in New York for 3 years, I made this clay model with New york theme to demonstrate my level design skills. Tools: Unreal Engine, Adobe Illustrator.

我是个有一段时间的《守望先锋》玩家,又因为在纽约生活了三年。因此做了个纽约主题的地图白模,来表现自己关卡设计的能力和技巧。工具:Unreal Engine,Adobe Illustrator

In the following picture, Empire State Building is on the right and the iconic building on the Times Square. The roads below it are blocked by two NYPD cars, behind which are moving traffic that players are forbidden to go in. Because of the art style and gameplay of Overwatch, all the buildings and everything else are much smaller than what they are in reality.

下图左面是帝国大厦,右面是时代广场的标志大楼。楼的下面被两辆NYPD的警车封锁了道路。后面是禁止玩家进入的车流。因为守望的美术风格以及玩法的关系,游戏里建筑和一些东西的比例都比现实中小很多。

OWLevelDesignThemeView

The overview of the map is the picture below. The game mode is “Escort” in Overwatch. I drafted the first third part of the map (point A of Escort). Players are divided into Attackers and Defenders. Each team has 6 players, respectively. Attackers’ goal is to have at least one team member stay around the payload and force Defenders away to move the payload to reach Point A via the cyan route. The payload is represented by the white cube at the start of route. Defenders’ goal is the have at least one team member to stop the payload.

下图是地图的概览。游戏模式是守望的推车模式。我制作了A点(整张地图的1/3)的部分。玩家分为进攻方和防守方,分别是6个玩家的队伍。进攻方的目的是至少有一名玩家留在车附近并驱赶车附近的玩家防守方来让车沿着蓝色的线路到达A点。车载这里用线路末端的白色方块表示。防守方的目的是至少有一名玩家留在车附近阻止车前进。

The red area suggests that players cannot stand there, and the rest is the area that players may move on. The bottom right corner is the moving traffic, and the left top corner is a New York Subway platform on the high ground. By design the payload will reach riverside after Point A and turn right along the river, which is not shown on the picture. There are trains going the bridge on the high ground periodically, and the direction it moves leads Attackers’ eyes to the subsequent target points.

红色代表玩家无法站立的部分。其余为游戏活动区域。右下角是移动的车流,左上角有一个高架的纽约地铁和站台。车穿过A点后面没有在图上表现的一些设计是会到达河边,右拐并沿着河前进。会有列车从高架桥上经过,其行驶方向也会将玩家的视线引导到后面的目标点。

Numbers represents tactical positions, and red lines are paths that players may go through. Because the time to kill (TTK) is long in Overwatch, along with many abilities presented, there is more open space in the level than other first person shooters. There are three inner space marked with R1, R2, R3. Each of them has a medkit. The fourth medkit is below the stairs on P2.

数字是战术点位,红色的线是一些通路。因为《守望先锋》的TTK较长,又有很多技能,所以地形较为一些FPS游戏更为开阔。有三个室内房间,分别用 R1,R2,R3标出来,内部都有血包。第四个血包在P2的楼梯下面。

OWLevelDesignOverview

Attackers are spawned in Empire State Building on the right. There are two exits located in the front on the ground floor and in the right on the second floor, respectively. The inner view is like below:

进攻方出生点在右面的帝国大厦内。有两个出入口,分别在正面的一楼和侧面的二楼。其内部大致如下:

OWLevelDesignEntranceInner

OWLevelDesignEntranceOuter

A newsstand is at the front exit as a cover. A elevator entrance of New York trains is to the right of Empire State Building right in front of the side exit.

正面的一楼入口有一个报刊亭作为掩体。侧面的二楼入口旁边则有一个纽约地铁的电梯入口。

The First Section 第一段

Defenders can suppress Attackers at Point 1 on the high ground, especially with Bunker composition using Orisa, in order to stop and weaken Attackers.

防守玩家可以在入口前面的1点位高地压制防守,尤其可以使用奥丽莎阵地阵容,消耗并阻止进攻方玩家留在车附近。

OWLevelDesignPoint1

Attackers have two counter plans: (1) flank via the side exit and up stairs to repel the Defenders off the high ground.

进攻方相对应可以有两个对策:(1)从侧面出口上楼梯驱赶二楼的阵地。

OWLevelDesignPath2

(2) Use dive comp to make a dive using Winston, Genji, etc. Push Defenders to the choke point to focus fire or repel them off the high ground.

(2) 从正面入口直接用机动型英雄突袭,将对面队伍压缩到图示咽喉点集火或赶下高台。

OWLevelDesignJumptoPoint1

Defenders can allocate a shooter at Point 3 or Point 4. Only heroes with mobilities like Widowmaker and Hanzo can get to Point 4.

防守方可以在3点位或4点位安排射手对高台进行支援。其中4点位需要机动性能力才能到达(如黑百合、半藏)。

OWLevelDesignPoint4

OWLevelDesignPoint3

Once Defenders get off the high ground, it is hard for them to get back without mobility. Because the only way is via the stairs which is close to the spawn point of Attackers and is under Attackers’ over-watch.

一旦防守方被赶下高台,没有机动能力就很难再回去。因为唯一一个通往高台的路P2距离进攻方入口很近,在进攻方的观测和火力覆盖范围之内。

Defenders can also hold at Point 2 for a head-on fight.

防守方也可以选择在2点位雕像附近(圆锥表示雕像)与进攻方对峙。

Attackers can make a flank via P3 and P4, or make a longer detour via P1.

进攻方可以走P3或P4小房间绕后,或更为隐秘的远路P1绕后。房间R1内部:

OWLevelDesignRoom1Inner

Defenders can allocate a shooter at Point 3 to support and over-watch.

防守方可以将一名射手留在3点位支援和观测。

If Attackers has escorted the payload to Point 2. The battle goes in the second section.

如果进攻方将车推到了2点位。作战就进入第二段。

The Second Section 第二段

The second part is also a wide straight road. It is a bit harder to defend. Defenders would hold at Point 5 first, and moves to Point 7 later.

第二段也是个较为宽阔的直道,防守的难度会更高一些。防守方一开始会在5点位楼下防守,逐渐转移到在7点位防守。

OWLevelDesignPoint7

Point 6 is a tactical position for Widowmaker. Her suppressive fire basically covers the entire road. Attackers must force the Widowmaker away before moving forward.

6点位是黑百合的专属点位,火力可以覆盖整个路段的所有位置。进攻方必须要驱赶6点位的黑百合才能安全前进。

When Defenders hold at Point 7. It is a major choke point so both teams do not have good paths to flank each other. Defenders can go via P5 or P7 to get Point 3 to flank Attackers, but both will be seen by Attackers. Attackers can go via P1 with Reaper or Reinhardt to make a head-on fight, or use heroes with mobilities to go via P5 without being seen. R2 is like below:

作战中心变为7点位时,双方都没有特别好的绕后手段。防守方可以沿着P5或P7到达3点位绕后,但是都会被进攻方观测到。进攻方可以从P1用死神或莱因哈特正面切入战场,或使用机动性英雄从P5切到敌人中间,并且不会被观测到。R2外部:

OWLevelDesignRoom2Outer

R2内部:

OWLevelDesignRoom2

Point 3 is on the high ground, which is a key. The sight is good and there are covers as well. A shooter there may provide suppressive fire to almost all other tactical positions. There is a medkit in the room nearby. The team who holds this point has the advantage to maintain resources and weaken the enemy. Attackers can attack this spot via P6 while Defenders can attack from P7 through R3.

第二段中3点位在高台上,也是一个关键点位。这个点位视野较好,具有掩体,能对大多数战术点位进行压制。同时旁边的房间里有一个血包。因此占领该点位的一方具备消耗优势。进攻方可以通过P6抢占该点位。防守方也可以通过P7在房间R3内的路线抢夺。

Inner space of R3:

R3内部:

OWLevelDesignRoom3

Point 9 is experimental. The Subway platform is on the further side of the bridge, which is the only place that shooters can stand on. With periodical trains coming to block both sides’ views, it is not a good position to provide fire but it is also risky for Attackers to dive and attack the shooters at this place.

9点位是一个比较特别的实验。在地铁站上射手只能站在远端站台进行压制,同时会时不时有列车经过阻挡双方的视线和弹道。任何玩家撞到列车必死。因此用机动性英雄突袭这个点位也很有风险。

OWLevelDesignPoint9

Another interesting design is that Attackers can see trains near to their spawn point before arriving Point 7:

另外游戏有一处趣味性的设计,在进攻方出生点附近就能瞥到地铁的存在:

OWLevelDesignTrain-Forshadow